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Positive
Playgrounds - Playground Circle Game
Landmarks
in Education
Cross Curricular Circle Game

Playground
Circle for a class of 30
Circle games are an important teaching tool. They have a proven track
record of good practice in schools. Students enjoy the creativity and
fun of working from a circle as well as the change in routine. No stranger
to the Drama teacher, however, often inaccessible to other curriculum
areas due to the lack of a viable space. The ‘Playground Circle’
solves the problem by utilizing an often overlooked-space; the playground.
No need to move desks and chairs, just take your class outside.
The
governments move towards a tripartite lesson in the National Literacy
and Numeracy Strategies have left many teachers searching for suitable
starters and plenary. The ‘Playground Circle’ can help. Just
choose from the list of games and adapt to fit your curriculum needs.
Suitable for KS2, 3 and 4 your circle can be used for a whole class or
adapted to smaller group sizes. Apply ‘Circle Time’ and ‘Brain
Gym’ activities to your circle and broaden your choice of games.
Impress
OFSTED by catering for the needs of your kinesthetic learners and using
activities, which appeal to boys. Improve your classroom management by
using the ‘Playground Circle’ as a reward. Encourage teachers
to try new strategies in their curriculum delivery.
The
Circle Motif
Using the ‘Playground Circle’ as a management strategy has
several benefits. All students face one another and this makes visual
communication easier (an important factor when you consider that’s
80% of all communication is non verbal). It aids turn taking and promotes
unity. The circle symbolizes equality; each person around it being equal
to the other. It is also a useful tool for whole class activities which
can be difficult to manage, and it is a useful place to start and finish
smaller group activities. The circle can be created to accommodate your
school’s average class size. Smaller classes will be reflected in
the cost.

Playground
Circle with extra circle for use with small groups
Space
Whilst as teachers we may well want to address the needs of visual and
kinesthetic learners, the environment may preclude it. Cleared spaces
in schools are at premium. The sports hall tends to be the domain of the
PE Department and as such constantly used. Likewise the school hall, needed
for assemblies and dinners etc.
The
playground tends to be overlooked during curriculum time. Particularly
in the summer, students view lesson time spent in the playground as a
real treat. This makes delivery of the material easier because of the
fun element.
Problems
can arise because of the amount of space in the playground, with fewer
boundaries in the playground than the classroom. The ‘Playground
Circle’ addresses this by demarcating space, giving students an
allocated place to complete tasks.
Addressing
Hard to Reach Learners
Students who understand themselves and the world around them through movement
are kinesthetic learners. They constitute 33% of the learning population.
A further 33% will use this sense (touch/movement) as a support to their
dominant mode. These tend to be visual learners who will also benefit
from Positive Playgrounds learning experiences.
Kinesthetic
learners can be hard to reach in the classroom environment. Especially
ones in which there are furniture such as chairs and desks to move to
clear a space. Permanent structures such as labs to work around can also
cause problems. In such circumstances, sedentary, desk bound tasks can
be very much the norm. These tasks operate ‘outside’ kinesthetic
learner’s style and are therefore much less accessible.

Playground
Circle with stars
The
‘Playground Circle’ offers an opportunity to address this
in a fun and enjoyable way. It addresses the needs of kinesthetic learners
by responding to learned information via movement in and around the circle.
Information can be learned and presented physically. The information shared
and experienced in the circle can be adapted to all curriculum areas needs
simply by asking questions relevant to your schemes of work.
Lesson
Starters and Plenary
Attention grabbing lessons starters and consolidating plenary can be approached
from a new angle. Begin or end the lesson outside. A playground lesson
can also be an excellent starter lesson for a unit to explore some general
concepts which can be looked at in more detail later. This gives the concept
an experiential basis for later learning. Mix and match games and warm-ups,
which fit in with your lesson plans.
Improving
Classroom Management
Using the ‘Playground Circle’ as a reward either as a complete
lesson or as plenary can help to improve general classroom behaviour.
Heading outside for games on a sunny Thursday afternoon can be safely
described as a treat and should be sufficient to encourage the completion
of less well liked tasks.
Management
Strategies
Agree on a strategy with the class beforehand and practice this several
times when you arrive at the circle. This establishes a process for quiet
and for changing tasks.
*
Countdown from 5-1
* Blow whistle
* Hand up = stop talking
* Finger to lips
Appeal
to Boys
A particular concern for education at present is finding activities that
appeal to boys. The physical nature of the circle games provides just
this. Learning and presenting information in a visual/kinesthetic context
(via role play) recent studies show are students most preferred style
(next to watching TV). Whilst many games accent ‘winning’,
circle games encourage good group work, sharing and turn taking. These
skills can be practiced via circle games.
OFSTED
Positive Playgrounds have been preparing school playgrounds with graphics
in readiness for OFSTED for many years now. During February ’04
I used the playground graphics they prepared to reinforce keywords during
an observed lesson. OFSTED considered this to be a ‘good’
lesson.
Circle
Games
Warm Up & Concentration Games
Just like a sporting activity, a circle activity should be started with
a warm up. This can be distinct from the main games. Its purpose is to
consolidate the group and activate the learners. Its emphasis on fun and
creativity helps to start the activities positively.
Warm
Up Games
Fruit
Bowl
Appoint students with a ‘fruit’ e.g. Apple, orange, pear,
banana. Make sure there are several of each. Call out any of the fruit
names, these students should change places around the circle. Call out
‘fruit bowl’ and the entire class changes places.
Compliments
Game
When the teacher says action, the class moves around within the circle.
When the teacher says freeze, the class must freeze like statues. Practice
this several times. When the class is responding well, on the next freeze,
the class must then go to their nearest class member and pay them a compliment.
i.e. “you look nice toady, I like your hair/you are clever/you are
good at drawing”. This helps to create a positive atmosphere within
the group and helps students to get used to the idea of saying something
nice to one another (which can be tricky and feel awkward at first).
Duck,
Duck Goose
Students crouch around the circle facing each other. One person is ‘it’
and walks around the circle. As they walk around, they tap people’s
heads to say weather they are a ‘duck’ of a ‘goose’.
Once the goose has been chosen they get up and chase ‘it’
around the circle. The aim is to tap that person before they are able
to sit down in the goose’s spot. If the goose is not able to do
this, they become ‘it’ for the next round and play continues.
Wink
Murder
A volunteer is chosen to be the ‘murderer’ and another to
be the ‘detective’. The detective must not know who the murderer
is, so must turn away or leave the room whilst s/he is chosen. The murderer
then stands in the circle with the rest of the group. S/he then ‘kills’
people by winking at them, trying not to get caught by the detective.
Those who have been winked at need to act out a noisy death. The detective
has to try to guess who the murderer is. The detective has three guesses.
If they guess correctly they remain thee detective, other wise a new one
is chosen.
Concentration
Games
Concentration games are calming after the excitement of the warm up. They
require the focused attention of the student to turn take. They are about
thinking rather than physical exertion, and can warm down to the games
which are the actual focus of the lesson.
Crouching
Game
All students start standing around the circle. The game ends with all
students crouching down. One student begins by crouching. Students must
then decide randomly who will crouch next. If two students crouch together,
the game begins again. Students must decide visually – using eye
contact alone (no talking or gesturing), who will go next. Students need
to concentrate on subtle movements and pay attention to the whole group.
Word
Association Game
The teacher suggests a word e.g. ‘stars’ or ‘sea’.
Each student in turn then says one word associated with it. The game should
be kept as pacey as possible. Teachers can use key words from their programmes
of study. This can be a really useful game to generate language related
to language related to topics learned in the classroom.
“I
Love You” Game
Students stand in the circle and each in turn must say to the person on
their right “I love you”. However, this must be said ‘deadpan’
without giggling. It provides a good opportunity to get the laughing out
of the way to start thee more serious part of the lesson. It also helps
to create a good working atmosphere within the group.
Cross
Hands Game
Students kneel around the circle crossing arms with students either side
of them. They then lean forward on to the floor with palms facing downwards
on the floor. The game begins when a nominated student pats the floor
with one hand. Then, working clockwise around the circle, each hand in
turn pats the floor. This is tricky as students have crossed arms. Students
need to concentrate on turn taking. An extension game here is to use two
pats as a cue to change the direction of the ‘pats’ around
the circle.
Pandora’s
Box
The teacher mimes opening an invisible box. S/he mimes taking out an invisible
object and uses it. E.g. Sunglasses, cricket bat. S/he then closes the
box and passes it to the first student who then repeats the process. This
continues around the circle. Students try to guess which objects have
been mimed.
Ball
Games
Passing a ball amongst the group promotes concentration. The teacher begins
by stating their own name and then the name of one of the students. The
teacher establishes eye contact and then throws the ball to the student.
By establishing this as a process with the class, the teacher helps to
avoid unexpected flying objects. Again, try to pick up the pace of the
throws. Extension activity: Keep adding extra balls (maximum of three).
Plenary
Games
Plenary games, used to consolidate information learned and present it
in a new media can be managed easily from the main circle. Teachers can
see instantly from student’s movement responses if information has
been understood and check the class’s response to different ideas.
Dead
Cat
In Dead Cat, the centre spot becomes important. The teacher reads out
a statement e.g. “six is a number in the two times table”,
or “plants need light to live”. The class responds by moving
closer to the centre circle the more strongly they agree with the statement.
The map the students make on the circle feeds back important information
to the teacher as to who has understood, and what students’ beliefs
are.
Swap
Spots
Students each stand on a spot around the circle and the teacher stands
on the centre spot. The teacher says “swap spots if….”
Followed by a statement of their choosing e.g. “…if you like
ice cream” or “you think a square has four sides”. The
statements can be fun for a warm up or Curriculum led. Teachers can prepare
statements from their schemes of work.
Hot
Spot
A nominated student stands in the middle of the circle and speaks for
30-60 seconds on a chosen subject.
Tableaux
The teacher calls out a key word and the students have 5 seconds to become
a frozen picture (or tableaux) of that word. This is a useful dramatic
tool for depicting visually, information learned in the classroom. Tableaux
can be created in pairs and in groups and the circle used as a performance
space.
Forum
The circle can be used as a forum to act out problem situations, which
the class then solves together, re-enacting the solutions. This is a brilliant
tool for using in Citizenship lessons in which complex scenarios need
discussing. This is also a particularly useful tool when looking at the
issues of drugs and bullying.
Whole
Lesson Activities/Structure
If planning to spend a whole lesson in the playground, teachers should
choose warm up, concentration and plenary activities from the list to
suit their schemes of work.
If using the playground activities as a reward for good behaviour/work,
or as a starter or plenary activity, just one game from each section should
generate around a fifteen minute activity.
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